My research interests include:
I believe that technology can make people's lives better, but only if we design it to properly support the diverse needs and preferences of users. Good, inclusive, user experience design can provide all people opportunities to: have new experiences through technology, build new relationships, and aid in maintaining their wellbeing and quality of life. Unfortunately, digital exclusion remains a major challenge in our society, and my research examines how the digital world can be made more inclusive to people with disabilities and older adults.
Dr Power is a Associate Professor in Human-Computer Interaction in the Department of Computer Science. Over the last 15 years he has worked in inclusion for people with disabilities and older adults through innovation of technology design the domains such as the web, education and games, producing over 50 publications. His work is currently focussed on how we can use technology, to increase connectedness between people to improve wellbeing and reduce isolation. He has been an investigator and operational manager on several large projects, including the Co-Motion project which produced new designs for improving mobility and connectedness in older adults.
Working with the AbleGamers Charity, I am working to understand the social barriers that both disabled and non-disabled players encounter in games in order to inform design of nudges for toleration in online game spaces.
Through this translational research focussed secondment I worked as a User Experience Designer with IBM Planning Analytics unit for 18 months. This work has led to positive evolution in the evaluation of user experience and accessibility within the organisation and refreshed my skills as a practicing UX designer.
In the Co-motion project my team worked with dozens of older adults to understand what would motivate them to get out and be more mobile in their lives. Instead of fitness and exercise, many of our users focussed on wanting to get out and see friends in the neighbourhood, experience nature, and investigate history in the area. We co-designed the Walking for Wellbeing app to encourage people to get out and be more active.
I led the project team in the development of tools for creating accessible online services in the private and public sector. Results included the WebAIR reference guide for developers: (http://www.cs.york.ac.uk/hci/webair), and evaluation tools produced by the Fraunhofer Institute.